An article in the August 2013 issue of Scientific American, “Learning in the Digital Age,” addresses the abilities of gaming technology ported over for educational use in Massively Online Open Courses (MOOC). Sugata Mitra, BBC news, noted that students in rural Africa can use Skype to get the best teachers. These stories address the availability of knowledge, not the presentation of knowledge for comprehension, speed of transfer, or integration, and are chained to the two-dimensional world. …